![]() ![]() Backups Are Good.™ġ) Download a fresh copy of the ZIP file.ģ) Copy all the files from the new ZIP into your existing folder, over-writing the copies that are already there.ģ) Add the following code in between the borders and before the buildings: You may want to make a backup copy of any maps you've already got first, just in case. Updating will be slightly more complex this time. I puts me a couple in de exemple city, I did. Okay, we's gots street labels, yuz indeed. If it sends you screaming into the night, well, you'd probably better consider careers that don't involve web development. Plus the CSS 3 selector :not().Īnyway, feel free to open up buildings.css and take a peek. You'll need a solid grasp of how CSS's specificity logic works to determine which rule applies to a given element. Things get tricky when dealing with 1x2 buildings. 1x1 buildings are straightforward 2x2 are only slightly harder. If you can follow that article, you can probably modify the CSS without too much difficulty. One of the earliest (and still best, to my mind) write-ups on the topic is CSS Sprites: Image Slicing's Kiss of Death from 2004. The toolkit uses three background sprites, one for each size of building. I'm still planning to add some "destroyed" terrain, but it's likely to be fairly basic.Īs for the technical difficulty of adding your own buildings, well. The Paizo art is fairly realistic and executed in top-down perspective, while the Nicubunu set is fairly cartoon-y and done in three quarter perspective. The RPG Map Symbols set of public-domain vector graphics by Nicubunu is very nice, and I seriously thought about using it to supply some of the buildings that lacked images. ![]() ![]() Since the map toolkit doesn't actually implement any of the game mechanics covered by the OGL, there's not a lot I can do without images of buildings (plus permission to use them, of course). Do those books have art for their buildings?.I would need Jon Brazer's permission first.Any possibility of adding the additional buildings from there? Shieldknight wrote: I'm using the additional rules from Jon Brazer's Book of the River Kingdoms. If you have bug reports, patches, or comments, post them below. So if there's something important that I'm missing, it's likely because I don't know about it (and no spoilers, pls & thx!). I built this strictly on the information available in the Player's Guide and in the Book of the River Nations Exploration and Kingdom Building Guide. Note that I am not GM'ing this campaign, and we've only just finished Part 1. To get a copy and for complete documentation on how to use it, go to:Ī few buildings were not implemented for lack of suitable images. IE 8 works mostly, and IE 9 should be able to handle it just fine (though I don't have an IE 9 handy). Safari I have not tested, but it probably has the same behavior as Chrome. Chrome works, but has problems with cutting off larger buildings if you rotate them after the page has loaded. Buildings can be rotated by clicking them note that 1x2 buildings are free to rotate on top of existing buildings, which causes things not to work. Move your mouse over a building to see its label. You shouldn't need to touch the CSS.įor an example, check out the Vessilion Commerce District. Using it requires minor editing of the HTML. It uses the building images from the Kingmaker Player's Guide, some basic HTML and some moderately complex CSS. I have created an HTML and CSS based toolkit for making city maps. ![]()
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